In the True Guertena Exhibit , The Lady in Red is located in the right room of the main display, hanging on a wall shared with the painting Misshapen Diamond.
The first encounter with the Lady in Red is in the normal gallery , where she appears only as a static painting. The first time she is seen as an enemy is in the Red Area , when she smashes out of her painting upon being observed, revealing the Red Key. After emerging from the painting, the Lady will chase Ib around, dragging her frame behind her, until Ib exits the room.
She comes to life when Ib comes near her, or when Ib and Garry escape the area's center room. In truth, Guertena based it around the ugly, haughty women who attempted to court him for his inheritance. She is first seen plucking off the petals of Garry 's rose. Like the other painting ladies, she inflicts one-petal damage. She is the fastest of all the painting ladies and is first seen guarding the Grey Key in the Gray Area. She is very slow but the strongest out of all the painting ladies, due to the fact that she can break holes in the walls, as seen when Ib and Garry become trapped in the center room of the Gray Area.
Despite her greater strength, like the other painting ladies, she inflicts one-petal damage. After Ib and Garry finish with examining their reflections, a mannequin head has mysteriously appeared at the exit of the room. Ib should head over and take a closer look at it.
After conversing with Garry about it, Ib should return to the mirror. Upon looking at their reflections once again, Garry and Ib will find that they are not alone; the mannequin is now floating behind Garry, staring at him. Garry becomes startled by this and falls backwards from the shock. After that, he grows angry and gets ready to kick the mannequin head. Ib has the choice to stop him or cover her eyes covering her eyes will raise Garry's doom counter by one point. After making a choice, Ib should leave the room.
A recommended method to obtain the key is to allow Ib to get in the Lady in Green's line of sight and then go up and left as she chases her. However, Ib must be quick, as the Lady in Green is the fastest of the painting ladies. There is a path that Ib can travel down that the Lady in Green cannot fit in. Ib can use this to safely return to the Gray Key and pick it up. Ib should then head to the door by the save point and enter it, leading to the Sitting Room.
Inside is the Reserved Seat , some bookshelves, and the painting Couple , which is a portrait of Ib's parents. Ib may view the painting and have a conversation with Garry, revealing a hint of weakness from Ib.
Ib is also able to sit on the Reserved Seat to take a break. Before attempting to leave the room, Ib should get Garry to push the bookshelf to the right of the window to block the window in the top left corner. After that, when Ib tries to leave the room, she will find that the door is locked.
Banging from outside can be heard; and, after a while, a part of the wall will break, forming a hole where painting ladies will emerge from. If the bookshelf wasn't blocking the window, The Lady in Blue would have broken through there as well. The first painting lady to emerge from the hole in the wall is the The Lady in Yellow. Ib should dodge around her and escape through the hole before more painting ladies can get in.
Ib will return to the outside, and the leftmost door is now unlocked. However, all the painting ladies and headless statues are now active.
Ib should avoid them and head to the newly unlocked door. After escaping the room, Garry will exclaim their victory before Ib ends up passing out. After expressing concern for her, Garry will bring her to the Safe Room.
During this time, Ib will have a nightmare about being cornered by a painting lady, a headless statue, and a mannequin head before waking up. After talking to Garry, receiving the lemon candy from him, healing, and saving, Ib can leave the room and proceed to the Violet Area. However, if Ib chooses to converse with Garry at least nine times, she can raise her bond points with him.
Returning his coat to him before leaving will also increase Ib's bond points with Gary. Ib Wiki Explore. Ib Game Content. Main Characters Ib Garry Mary. Explore Wikis Community Central. After Ib confirms that there was a sound, leave the room and head for the upper right area of this place. Enter throught the only door there and there's going to be a mirror inside.
Examine the mirror and a mannequin will block your way. Examine it a second time and Gary will freak out. It doesn't matter which one you choose.
Although your choice here will potentially affect the ending that you'll get. Leave the room and you'll notice that the lady in green is prowling around the area now and there's a key near where it is. Lure the lady in green over to the other side of the wall and you'll be able to take the key without getting attacked. Now you can enter the door near the save point, but don't pass by the lady in red. This one will come to life as you pass in front of it and damage you.
Take the long way around the room through the northern paths and head down. Save your game then enter the room. Inside the room there's only one thing you can do and that's to push this lone bookshelf around. Choose to push it to the right so it's blocking the window. Examine the foor after that and you'll find out that you're locked inside and that there's something lurking around outside. Walk around the room and wait for the portraits to smash down the wall.
Use the hole they made to get outside. Once you're outside you'll see that all the paintings and some mannequins have come to life.
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